Taking advantage of prone opponents screams Pathfinder Rogue to me.Īlso, consistently across games he has always been very good at taking advantage of his surroundings with some of the best wall combos and ring out options. If you've ever played a really good Nightmare you know that he gets very, very scary if he scores a knockdown. A lot of his character is designed around baiting in an opponent with a big slow looking attacking (such as 66B or 1 if you're familiar with the competitive terminology) and then punching them in the face.Īnother big part of his game is his excellent oki (fighting vs prone opponents). I think his moves are as precise as any 2hander rogue.Īgain, it's hard to see but his style is very sneaky and rogue-like. You may also note that his entire style revolves around brutally crushing his enemies, which is definitely Barbarian territory, IMO. Green Smashomancer wrote: You dont need to be dumb to be a barbarian, but you do need to fight with "precision" to get sneak attack, and uh, that aint the word I'd use for nightmare. Yunseong/hwang: one-handed fighter w/ crane style Setsuka/patroklos alpha: sword saint samurai w/ quickdraw and wave strike Hilde: longspear+buckler phalanx soldier fighter (wielding shortsword in buckler hand)Īstaroth/rock: brutal pugilist barbarian w/ 2H axe/maul Yoshimitsu: samurai/cavalier (dat banner) Viola: something with really optimized TK or hand of the apprentice? Raphael: dhampir swashbuckler 6 + horizon walker 3 w/ dimensional dervish lineĪmy: dex-focused rapier build (swashbuckler, fighter-into-duelist, etc.)Ĭervantes: TWF longsword + pistol swordcane ? Talim (shame she didnt make it into SCV in lieu of the THREE WEAPONMASTERS AND TWO CLONES RRGH): tonfa monk with step up line and WIND style. Voldo: the above slayer posts work nicely. Sophitia/cassandra/patroklos/phyrra: sword/board warpriests Kilik/xiba: quarterstaff monk (or staff magus?)Īlgol: aasimar (bladed wings) synth summoner Tira: slayer wielding a huge-sized chakram as a melee weapon. Ivy: whip-focused ? w/ intelligent scorpion whip. +5 dastard (1) fortification (moderate, 3) unrighteous (-) warding (1) mithral hellknight plate +5 conductive (2) dueling (1) defending (1) guardian (1) spiked gauntlet +5 cruel (1) courageous (1) furious (1) unholy (2) greatsword (wish i could squeeze conductive onto it) Rage powers: superstition (+6 (+10)), witch hunter (+5 (+9)), spell sunderĬruelties (DC 25): sickened, dazed, nauseated, paralyzed Traits: unnatural presence / glory of oldĪbilities: aura of evil, detect good, smite good (5/day), touch of corruption (7d6, 15/day), channel negative energy (7d6), unholy resilience, plaguebringer, fiendish boon (+4), aura of cowardice, aura of despair, aura of vengeance, aura of sin, big game hunter (+1 (+4) attack, +1 dodge vs larger enemies), jotungrip, massive weapons (-2), evade reach (5ft), rage (19 rds/day) Tiefling (demon-spawn) Antipaladin 14 / Titan Mauler Barbarian 6 Marvelous Minis and Prodigious Pawns Promotion.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |